Welcome to my site, I’m a character artist based in Los Angeles with both film and game experience. I’m currently working at Treyarch on Call of Duty: Black Ops 2. I previously worked on Call of Duty: Black Ops and other notable projects that include James Bond: Quantum of Solace, Underworld: Evolution and Night at the Museum.
I use Maya, Mudbox, ZBrush, Photoshop and Mental Ray for my work and am skilled with both high polygon and low polygon modeling as well as texture painting, look development and character design
