Welcome to my site, I’m a character artist based in Los Angeles currently working in the video game industry at Treyarch. My shipped titles include Call of Duty: Black Ops 2, Call of Duty: Black Ops, James Bond: Quantum of Solace, Kung Fu Panda: The Game. I’ve also done film work which includes Underworld: Evolution and Night at the Museum.
I use Maya, Mudbox, ZBrush, Photoshop and Mental Ray for my work and am skilled with both high polygon and low polygon modeling as well as texture painting, look development and character design. I’m also skilled with photography for both personal pleasure as well as shooting reference for production purposes.