About

 

Education
Trinity College, Hartford, CT. B.A. Studio Art, Class of 2002
Gnomon School of Visual Effects. Los Angeles, CA – 21 month Certificate Program graduate

Software
Maya, Mudbox, Zbrush, Photoshop, Substance Painter, Substance Designer, VRay, Mental Ray, Topogun, Crazybump, xNormal

Skillset
high polygon modeling, low polygon modeling, UV mapping, high resolution texture painting,
game resolution texture painting, character design, look development, Photography and lighting for reference shoots

Interests
Soccer, English Premier League, Sculpture, Film, Photography, Lifting, Running,
more soccer…

Professional Experience:

CG Master Academy   January 2015 – Present
Instructor
-Created advanced instructional content for students
-Mentor and provide feedback / critique for students
-Classes include Character Head Sculpting, Texture painting for games and cinematics, high end character creation for cinematics and film

Treyarch / Activision October 2007 – Present
Senior Character Artist
Call of Duty: Black Ops 3
Call of Duty: Black Ops 2
Call of Duty: Black Ops
James Bond: Quantum of Solace

Luxoflux Games / Activision Dec 2006 – October 2007
Senior Character Artist
Kung Fu Panda – The Game

Rhythm & Hues March 2006 – December 2006
Character Modeler
The Golden Compass
The Kingdom
Evan Almighty
Night at the Museum

Luma Pictures March 2005 – March 2006
Modeler / Texture Artist
Underworld: Evolution
Silent Hill (the movie)

Digital Artist Colony
Particle Effects Artist
Beautiful Dreamer (Independent Film)

Freelance Clients Include
Gearbox Software, Left Field Productions, Warren & Company

Portfolio and Blog of Character Artist Peter Zoppi