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by zop

Frankenstein background Update

Almost done I think.  I modeled out a background for this character. Rendered with Mental Ray in Maya with the fast shader 2 which I really like.  Composite done in photoshop from a few different render layers.   Click the image for the full resoluti
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by zop

Frankenstein Texture / Shader update

I worked the textures and shaders of the character a bit more.
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by zop

More Frankenstein

I’m still finding some time to work on this guy! It has been a slow process as I’m experimenting with new skin shaders and some new techniques for how I work.  I’ve done some texture work with this one and and plan on pushing it fur
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by zop

Frankenstein’s Monster Lookdev

i’ve been doing some look development with this character using the new mental ray fast shader 2 in maya.  there are very basic textures in place as I’m focusing on the lighting and shader work.
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by zop

Still Alive!

I’m still working on the frankenstein…slowly but surely…here is an update    
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by zop

Call of Duty: Black Ops 2

I’ve been working on Black Ops 2 for over a year at Treyarch and it has finally been announced!  Here are some images from the teaser trailer with some of my character work. Be sure to check the game out November 13th!

Portfolio and Blog of Character Artist Peter Zoppi