Spectre - Call of Duty: Black Ops 4

I was responsible for the entire character from start to finish, working from concept art. I created the blockout and transitioned to High Poly, Low Poly, UVs, Texture Painting and Game Integration

Blaed Hutchinson was responsible for the Shadow Blade, Sheath and Harness
Karakter Design Studio created the original concept that I worked from
https://karakter.artstation.com/