/ news & updates
1/23/10 Creature Finalized
I've finally finished a creature I've been working on for quite a while. It took me a while to figure out exactly what I wanted to do with it, but its finally finished.

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5/10/09 New Bond Work
I got around to getting a few more of my renders from Bond: Quantum of Solace onto the site. I put up 3 renders I did while working on the game. They were for promotional purposes, but never got used. Check the gallery for the other two.

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5/3/09 Head linear workflow rendering
I read up a bunch on linear workflow within maya and decided to have a go at it. I did this sculpt in Mudbox, textured it with ZBrush, Mudbox and Photoshop and rendered with Mental Ray in Maya. I'm enjoying the new rendering methods and results

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3/16/09 Anomaly in Vancouver
I will be in Vancouver on April 25th for Anomaly. I'll be doing some demos throughout the night. If you're going to be there and there is anything in particular you'd like to see, let me know.

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2/19/09 Alien Completed
I finally finished the alien I've been working on. Click the image for work in progress images and other renders.

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11/7/08 Quantum of Solace is out and some new work from it
I worked for the past year at Treyarch on James Bond: Quantum of Solace. It is finally out and I'll have new work up soon that I did for the game. To start, I modeled Camille (Olga Kurylenko) for the game and did some high res renders for promotional purposes. Here is one of those renders

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10/28/08 Small Updates & Mudbox 2
I was lucky enough to be on the Mudbox 2 beta test so I've posted a few images of some models
I did while testing.
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8/16/08 Orc 3d Print from Offload Studios
I was lucky enough to be able to work with the guys at Offload Studios to get a 3d Print done of one of my characters for them to show at SIGGRAPH. The Orc I created for the Blizzard art Contest was printed in color. I'm extremely pleased with the quality that Offload was able to achieve.

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7/18/08 Kung Fu Panda Work
I finally got a chance to gather up some of my work from Kung Fu Panda the game. I worked on the game for almost a year at Luxoflux as a character artist. It was a fun experience and gave me the opportunity to work on a different of style of art than I had prevsiouly done.

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5/3/08 New Work in Progress Images & KUNG FU PANDA Demo
I have been working on some new models and pieces. Here are some work in progres shots. The first is an alien creature I've been designing the second is a more figurative anatomy study. More to come soon.
Also, the Demo of Kung Fu Panda is out on Xbox Live. I worked on the game at Luxoflux and it'll be out with the release of the movie in early June.
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5/1/08 Expose book and 3d World Magazine
My image of Wiliam Seward has made it into the latest Ballstic Publishing book, Expose 6. The image has also made it into the latest 3D World Magazine. You can see the image in 3D World HERE
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2/10/08 - William Seward
new image in the gallery of William Seward

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1/20/08 - New Site!
I finally got around to giving the site a new look, new work coming soon!
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8/17/07 - Interview
I've been interviewed by the CG Society, you can read it Here

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5/13/07 - Ballistic
Ballistic Publishing has released the Character Modeling 2 book which
several of my pieces
are in. I've also gotten my image, Leading the Horde,
on the back cover. I've also been
interviewed by 3dm3 for their second issue
of CG Chosen.
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4/01/07 - The Unknown
The gallery has been updated with the Demona Creature I did for
The Unknown for Alp Altiner. Have a look here .

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3/19/07 - Character Modeling
I found out that a bunch of my work is in the upcoming Character Modeling 2
book by Ballistic Publishing. Keep an eye out for it, looks like a great book
this time around. I've been working with my friend Alp Altiner on his personal
project called The Unknown I'll be showing the model I did for him very soon.

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10/31/06 - Blizzard Art Contest
I've found out that I've been selected as the Grand Prize winner in the cinematics
category of the 2006 Blizzard Art Contest....and here is the image I submitted

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5/27/06 - Artist in Action Series
I've finished a video tutorial for ZbrushCentral forums. It is part of the Zbrush
Artist in Action Series. It shows a little of my workflow for environment modeling in Zbrush
The clip can be found here
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